User-Configurable Wind Parameters mod
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This mod lets the user configure five wind parameters: velocity, direction, top, turbulence and gust.

Extract the WindConfig folder in the rar file to the MODS folder in your IL-2 1946 game folder.

This mod is not currently compatible with uf_josse's modified wind gusts mod.

To set the parameters, after you've created a mission open up the mission file (.mis) with a text editor such as Notepad, and add a [Weather] section at the end. It would look something like:

[Weather]
  WindVelocity 10
  WindDirection 45
  WindTop 1800
  WindTurbulence  4
  WindGust 5

Parameter Descriptions:

WindVelocity:  This is the windspeed measured in METERS PER SECOND. This parameter must be a number between 0 and 50. For reference, 1 MPS equals 1.9 knots, 2.2 mph, or 3.6 kmh.  There are all sorts of converter websites you can use to convert knots, mph, or kmh to mps. Here's one I use:  http://www.srh.noaa.gov/elp/wxcalc/windconvert.shtml

WindDirection:  This is measured in DEGREES and sets the direction the wind is coming FROM. Must be a number between 0 and 359.

WindTop:  This is measured in METERS and is the altitude at which the wind disappears. This parameter must be a number between 800 and 10000.

WindGust:  This must be a number between 0 and 6. It's not an actual measure of the speed of the gusts, rather it equates to the seven types of weather you can set in the FMB (Clear-0 through Thunder-6). For example if you set it to 5, you get the same type of wind gusts you would get in the mod-less game if the Weather was set to 'Rain/Snow'. Without the mod the best four weather conditions (Clear, Good, Hazy, and Poor) have no wind gusts, likewise with this mod, WindGust values of 0, 1, 2 and 3 have no effect. To experience some gusts you must set the value to 4, 5, or 6. (Although, having said all that, I haven't been able to tell that this setting has much effect one way or the other.)

WindTurbulence:  Like the Windgust parameter, this must be a number between 0 and 6, equating to the turbulence you would get in the seven types of weather in the FMB. Without the mod the best three weather conditions (Clear, Good, and Hazy) have no turbulence, likewise with this mod, WindTurbulence values of 0, 1, and 3 have no effect. To experience some turbulence you must set the value to 3, 4, 5, or 6.


Some notes:

-In multiplayer, if the server is running the mod then the parameters set by the server get sent to all players (clients) who have the mod. Players without the mod will see the normal mission weather. If the server is not running the mod, then no players will have the modded wind, even if they have the mod installed.

- Both real players and AI are affected by the wind.

- The wind has no effect on an aircraft until the wheels leave the ground. Upon landing the wind stops effecting a real player's aircraft as soon as it's wheels touch down. The wind seems to stop effecting an AI aircraft when it goes into it's landing script on final approach.

- After adding a [Weather] section to a mission file, if you later edit and save the mission in the FMB, the Weather section will go away. You'll have to manually add it again with Notepad.

- If you leave out any of the five parameters, the missing parameters will default to whatever they would have been if you did not have the mod, based on the Weather setting in the FMB.
