[07.03.2014 18:22:36] ------------ BEGIN log session -------------
[18:22:36]	OpenGL provider: Opengl32.dll
[18:22:37]	OpenGL library:
[18:22:37]	  Vendor: NVIDIA Corporation
[18:22:37]	  Render: GeForce GTX 465/PCIe/SSE2
[18:22:37]	  Version: 4.4.0
[18:22:37]	  Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_ETC1_RGB8_texture GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[18:22:37]	Size: 1920x1080
[18:22:37]	ColorBits: 32
[18:22:37]	DepthBits: 24
[18:22:37]	StencilBits: 8
[18:22:37]	isDoubleBuffered: true
[18:22:37]	
[18:22:37]	*** Looking for Advanced CPU Instructions... 
[18:22:37]	[x] PentiumPro
[18:22:37]	[x] Multimedia (MMX)
[18:22:37]	[x] 3D (SSE2)
[18:22:37]	[x] 3D (SSE2)
[18:22:37]	[x] 3D (3DNow)
[18:22:37]	ColourBits 32, ABits 0, ZBits 24
[18:22:37]	
[18:22:37]	*** Looking for Render API Extensions ... 
[18:22:37]	[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[18:22:37]	[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[18:22:37]	[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[18:22:37]	[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[18:22:37]	[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[18:22:37]	[x] 'GL_ARB_multitexture' extension - Multitexturing.
[18:22:37]	[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[18:22:37]	[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[18:22:37]	[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[18:22:37]	[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[18:22:37]	[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[18:22:37]	[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[18:22:37]	[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[18:22:37]	
[18:22:37]	Maximum texture size : 16384
[18:22:37]	Maximum simultaneous textures :4
[18:22:37]	MaxAnisotropic (1.0 = none) : 16.000000
[18:22:37]	15 Splashscreens available.
[18:22:38]	AutoMounting SFS files from folder SFS_AUTO now...
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do01.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do02.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do03.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do04.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do05.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do06.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do07.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do08.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do09.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do10.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do11.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do12.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do13.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do14.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do15.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do16.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do17.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do18.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do19.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do20.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do21.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do22.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do23.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do24.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do25.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do26.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfx3do27.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfxbeta.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfxcontrol.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfxmaps.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfxmaps01.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfxmaps02.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfxmaps03.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfxmaps04.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfxmaps05.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfxsounds.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\fb_hfxsounds01.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\sasup_fbdsm_16.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\sasup_fbdsm_17.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\sasup_fbdsm_18.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\sasup_fbdsm_19.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\sasup_fbdsm_20.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\Through JSGME - MiniMap Mod by P.A.L.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
[18:22:38]	AutoMounting SFS files from folder SFS_AUTO finished.
[18:22:38]	AutoMounting SFS files from folder SFS_AUTO\New folder now...
[18:22:38]	Trying to AutoMount SFS_AUTO\New folder\fb_hfxPaintSchemes.sfs... mounted successfully!
[18:22:38]	Trying to AutoMount SFS_AUTO\New folder\sas_ai_3do01.sfs... mounted successfully!
[18:22:38]	AutoMounting SFS files from folder SFS_AUTO\New folder finished.
[18:22:38]	INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[18:22:38]	INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[18:22:40]	INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[18:22:40]	INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[18:22:40]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[18:22:45]	FM called 'FlightModels/P-47C-5.fmd:P-47C-5_FM' is being loaded from File: 'p-47c-5_fm'
[18:22:46]	FM called 'FlightModels/P-47C-5.fmd:P-47C-5_FM' is being loaded from File: 'p-47c-5_fm'
[18:22:47]	FM called 'FlightModels/P-47C-5.fmd:P-47C-5_FM' is being loaded from File: 'p-47c-5_fm'
[18:22:50]	Initializing DirectSound playback device...
[18:22:50]	Primary buffer created.
[18:22:50]	Playback format is set : sampling rate = 44100, num channels = 2.
[18:22:50]	Buffer caps : Transfer rate = 0, CPU overhead = 0.
[18:22:50]	Default speaker config is : 1310724.
[18:22:50]	Direct sound audio device initialized successfully :
[18:22:50]	DX Version : 7
[18:22:50]	Hardware    - disabled [buffers : 0]
[18:22:50]	Extensions  - disabled :
[18:22:50]	  EAX ver. 1 [ ]  - disabled
[18:22:50]	  EAX ver. 2 [ ]  - disabled
[18:22:50]	  EAX ver. 3 [ ]  - disabled
[18:22:50]	  I3D ver. 2 [ ]  - disabled
[18:22:50]	  ZoomFX     [ ]  - disabled
[18:22:50]	  MacroFX    [ ]  - disabled
[18:22:50]	SIMD render [X]
[18:22:50]	num channels 16
[18:22:50]	
[18:22:50]	1>user STAT
[18:22:50]	java.lang.NullPointerException
[18:22:50]		at com.maddox.il2.game.cmd.CmdUser.exec(CmdUser.java:37)
[18:22:50]		at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[18:22:50]		at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[18:22:50]		at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[18:22:50]		at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[18:22:50]		at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[18:22:50]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1770)
[18:22:50]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[18:22:50]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:22:50]		at com.maddox.il2.game.Main.exec(Main.java:432)
[18:22:50]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:22:50]	1>timeout 120000 file dosturmolog
[18:22:58]	Loading mission campaign/us/100bg_bloody_hundred/100BG_05.mis...
[18:22:58]	Total number of airports for loaded mission: 0
[18:22:58]	Detected Vertex Shaders 3.0.
[18:22:58]	 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[18:22:58]	Vertex texture units: 32
[18:22:58]	
[18:23:01]	PBuffer: suitable formats: 6
[18:23:01]	
[18:23:01]	Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[18:23:01]	 Depth = 24, stencil = 8
[18:23:01]	PBuffer: suitable formats: 6
[18:23:01]	
[18:23:01]	Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[18:23:01]	 Depth = 24, stencil = 8
[18:23:10]	Loading vertex/fragment programs: *1263792160*
[18:23:10]	*** Loading: [vpFogFar2Tex2D] 
[18:23:10]	*** Loading: [vpFog2Tex2DBlend] 
[18:23:10]	*** Loading: [vpFogFar4Tex2D] 
[18:23:10]	*** Loading: [vpFogFar8Tex2D] 
[18:23:10]	*** Loading: [vpFogNoTex] 
[18:23:10]	*** Loading: [vpFog4Tex2D] 
[18:23:10]	*** Loading: [vpFog4Tex2D_UV2] 
[18:23:10]	*** Loading: [vp4Tex2D] 
[18:23:10]	*** Loading: [vp6Tex2D] 
[18:23:10]	*** Loading: [vpTexUVTex2D] 
[18:23:10]	*** Loading: [vpWaterGrid_NV] 
[18:23:10]	*** Loading: [vpWaterSunLight_NV] 
[18:23:10]	*** Loading: [vpWaterSunLight_ATI] 
[18:23:10]	*** Loading: [vpWaterSunLight_FP] 
[18:23:10]	*** Loading: [vpTreeSprite] 
[18:23:10]	*** Loading: [vpTreeTrunk] 
[18:23:10]	*** Loading: [vpVAObjectsN] 
[18:23:10]	*** Loading: [vpVAObjectsL0] 
[18:23:10]	*** Loading: [vpSprites] 
[18:23:10]	*** Loading: [vpSimpleGL] 
[18:23:10]	*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpWaterSunLight] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpCoastBump] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpCoastFoam] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpCausticSimple] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpCaustic] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpSprites] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpObjectsL0] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpSimpleGL] 
[18:23:10]	*** Loading: [fpNearLandFog] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpFarLandFog] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpRiverCoastAA] 
[18:23:10]	*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[18:23:10]	*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[18:23:10]	*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[18:23:10]	*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[18:23:10]	*** Loading: [fpCoastBump8800] -> NV5X Optimized!
[18:23:10]	*** Loading: [vpWaterDM_CPU] 
[18:23:10]	*** Loading: [fpWaterNearDM] -> NV4X Optimized!
[18:23:10]	*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[18:23:10]	*** Loading: [fpWaterFarDM] -> NV4X Optimized!
[18:23:10]	*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[18:23:10]	*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[18:23:10]	*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[18:23:10]	*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[18:23:10]	*** Loading: [fpWaterLFogDM] 
[18:23:10]	*** Loading: [fpIceWater] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpNearNoBlend] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpNearBlend] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpFarBlend] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpForestPlane] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[18:23:10]	*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[18:23:11]	Load bridges
[18:23:11]	LongBridge: too big offset
[18:23:11]	LongBridge: too big offset
[18:23:11]	LongBridge: too big offset
[18:23:11]	LongBridge: too big offset
[18:23:11]	LongBridge: too big offset
[18:23:11]	LongBridge: too big offset
[18:23:11]	LongBridge: too big offset
[18:23:11]	LongBridge: too big offset
[18:23:11]	Load static objects
[18:23:11]	##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[18:23:14]	##### House without collision (3do/Buildings/England/jetty5/live.sim)
[18:23:14]	##### House without collision (3do/Buildings/French/rubble_block/live.sim)
[18:23:14]	##### House without collision (3do/Buildings/French/rubble/live.sim)
[18:23:15]	##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[18:23:15]	##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[18:23:15]	##### House without collision (3do/Buildings/England/jetty3/live.sim)
[18:23:15]	##### House without collision (3do/Buildings/England/jetty2/live.sim)
[18:23:15]	##### House without collision (3do/Buildings/England/jetty6/live.sim)
[18:23:15]	##### House without collision (3do/Buildings/England/phonebox/live.sim)
[18:23:17]	##### House without collision (3do/Buildings/England/jetty1/live.sim)
[18:23:18]	##### House without collision (3do/Buildings/England/jetty4/live.sim)
[18:23:24]	##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
[18:23:28]	##### House without collision (3do/Buildings/England/semi2/live.sim)
[18:23:51]	INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
[18:23:52]	INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
[18:23:58]	ERROR file: File users/1/Icons not found
[18:23:58]	Mission: campaign/us/100bg_bloody_hundred/100BG_05.mis is Playing
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_D0'
[18:23:59]	INTERNAL ERROR: HierMesh: Can't find chunk 'Flap04_D0'
[18:23:59]	warning: no files : music/takeoff
[18:24:50]	1>user STAT
[18:24:50]	java.lang.NullPointerException
[18:24:50]		at com.maddox.il2.game.cmd.CmdUser.exec(CmdUser.java:37)
[18:24:50]		at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[18:24:50]		at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[18:24:50]		at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[18:24:50]		at com.maddox.rts.cmd.CmdTimeoutAction.invokeListener(CmdTimeout.java:58)
[18:24:50]		at com.maddox.rts.Message._send(Message.java:1217)
[18:24:50]		at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:24:50]		at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:24:50]		at com.maddox.rts.Message.trySend(Message.java:1115)
[18:24:50]		at com.maddox.rts.Time.loopMessages(Time.java:180)
[18:24:50]		at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:24:50]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:24:50]		at com.maddox.il2.game.Main.exec(Main.java:449)
[18:24:50]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:24:50]	1>timeout 120000 file dosturmolog
[18:26:10]	INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/01JapJoto.bmp'Bad BMP Format! 
[18:26:10]	Valid BMP format is only  uncompressed 8bit (palette) image 
[18:26:10]	With width and height equals power of 2
[18:26:10]	Pilot PaintSchemes/Pilots/01JapJoto.bmp NOT loaded
[18:26:11]	INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/ru1_kozedub .bmp'
[18:26:11]	Pilot PaintSchemes/Pilots/ru1_kozedub .bmp NOT loaded
[18:26:11]	Noseart PaintSchemes/Noseart/RedAceGirlRegiment.bmp NOT loaded
[18:26:39]	Loading mission campaign/ru/sb-2_1941/001.mis...
[18:26:39]	Total number of airports for loaded mission: 0
[18:26:39]	Detected Vertex Shaders 3.0.
[18:26:39]	 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[18:26:39]	Vertex texture units: 32
[18:26:39]	
[18:26:39]	WARNING: ObjectVACache_Clear()
[18:26:39]	WARNING: * Buf0 : Obj: 44,  Vert 1114,  Ind 5073
[18:26:39]	WARNING: * Buf1 : Obj: 454,  Vert 46172,  Ind 116664
[18:26:39]	WARNING: * Buf2 : Obj: 52,  Vert 19112,  Ind 28014
[18:26:44]	PBuffer: suitable formats: 6
[18:26:44]	
[18:26:44]	Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[18:26:44]	 Depth = 24, stencil = 8
[18:26:44]	PBuffer: suitable formats: 6
[18:26:44]	
[18:26:44]	Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[18:26:44]	 Depth = 24, stencil = 8
[18:26:56]	Loading vertex/fragment programs: *1263792160*
[18:26:56]	*** Loading: [vpFogFar2Tex2D] 
[18:26:56]	*** Loading: [vpFog2Tex2DBlend] 
[18:26:56]	*** Loading: [vpFogFar4Tex2D] 
[18:26:56]	*** Loading: [vpFogFar8Tex2D] 
[18:26:56]	*** Loading: [vpFogNoTex] 
[18:26:56]	*** Loading: [vpFog4Tex2D] 
[18:26:56]	*** Loading: [vpFog4Tex2D_UV2] 
[18:26:56]	*** Loading: [vp4Tex2D] 
[18:26:56]	*** Loading: [vp6Tex2D] 
[18:26:56]	*** Loading: [vpTexUVTex2D] 
[18:26:56]	*** Loading: [vpWaterGrid_NV] 
[18:26:56]	*** Loading: [vpWaterSunLight_NV] 
[18:26:56]	*** Loading: [vpWaterSunLight_ATI] 
[18:26:56]	*** Loading: [vpWaterSunLight_FP] 
[18:26:56]	*** Loading: [vpTreeSprite] 
[18:26:56]	*** Loading: [vpTreeTrunk] 
[18:26:56]	*** Loading: [vpVAObjectsN] 
[18:26:56]	*** Loading: [vpVAObjectsL0] 
[18:26:56]	*** Loading: [vpSprites] 
[18:26:56]	*** Loading: [vpSimpleGL] 
[18:26:56]	*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpWaterSunLight] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpCoastBump] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpCoastFoam] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpCausticSimple] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpCaustic] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpSprites] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpObjectsL0] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpSimpleGL] 
[18:26:56]	*** Loading: [fpNearLandFog] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpFarLandFog] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpRiverCoastAA] 
[18:26:56]	*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[18:26:56]	*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[18:26:56]	*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[18:26:56]	*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[18:26:56]	*** Loading: [fpCoastBump8800] -> NV5X Optimized!
[18:26:56]	*** Loading: [vpWaterDM_CPU] 
[18:26:56]	*** Loading: [fpWaterNearDM] -> NV4X Optimized!
[18:26:56]	*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[18:26:56]	*** Loading: [fpWaterFarDM] -> NV4X Optimized!
[18:26:56]	*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[18:26:56]	*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[18:26:56]	*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[18:26:56]	*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[18:26:56]	*** Loading: [fpWaterLFogDM] 
[18:26:56]	*** Loading: [fpIceWater] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpNearNoBlend] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpNearBlend] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpFarBlend] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpForestPlane] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[18:26:56]	*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[18:26:56]	1>user STAT
[18:26:56]	1>timeout 120000 file dosturmolog
[18:26:57]	Load bridges
[18:26:57]	Load static objects
[18:26:58]	##### House without collision (3do/Tree/Tree2.sim)
[18:27:00]	##### House without collision (3do/Buildings/Port/Floor/live.sim)
[18:27:00]	##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[18:27:02]	java.lang.NoSuchFieldError: countryBritainBlue
[18:27:02]		at com.maddox.il2.objects.air.PaintSchemeBCSPar01.prepareNum(PaintSchemeBCSPar01.java:37)
[18:27:02]		at com.maddox.il2.objects.air.PaintScheme.prepareNum(PaintScheme.java:204)
[18:27:02]		at com.maddox.il2.objects.air.PaintScheme.prepare(PaintScheme.java:192)
[18:27:02]		at com.maddox.il2.objects.air.PaintScheme.prepare(PaintScheme.java:169)
[18:27:02]		at com.maddox.il2.objects.air.Aircraft.preparePaintScheme(Aircraft.java:2422)
[18:27:02]		at com.maddox.il2.ai.Wing.load(Wing.java:152)
[18:27:02]		at com.maddox.il2.game.Mission.loadWings(Mission.java:1123)
[18:27:02]		at com.maddox.il2.game.Mission._load(Mission.java:557)
[18:27:02]		at com.maddox.il2.game.Mission.access$600(Mission.java:146)
[18:27:02]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:3546)
[18:27:02]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:27:02]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:27:02]		at com.maddox.il2.game.Main.exec(Main.java:449)
[18:27:02]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[07.03.2014 18:29:16] ------------ BEGIN log session -------------
[18:29:16]	OpenGL provider: Opengl32.dll
[18:29:16]	OpenGL library:
[18:29:16]	  Vendor: NVIDIA Corporation
[18:29:16]	  Render: GeForce GTX 465/PCIe/SSE2
[18:29:16]	  Version: 4.4.0
[18:29:16]	  Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_ETC1_RGB8_texture GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[18:29:16]	Size: 1920x1080
[18:29:16]	ColorBits: 32
[18:29:16]	DepthBits: 24
[18:29:16]	StencilBits: 8
[18:29:16]	isDoubleBuffered: true
[18:29:16]	
[18:29:16]	*** Looking for Advanced CPU Instructions... 
[18:29:16]	[x] PentiumPro
[18:29:16]	[x] Multimedia (MMX)
[18:29:16]	[x] 3D (SSE2)
[18:29:16]	[x] 3D (SSE2)
[18:29:16]	[x] 3D (3DNow)
[18:29:16]	ColourBits 32, ABits 0, ZBits 24
[18:29:16]	
[18:29:16]	*** Looking for Render API Extensions ... 
[18:29:16]	[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[18:29:16]	[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[18:29:16]	[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[18:29:16]	[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[18:29:16]	[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[18:29:16]	[x] 'GL_ARB_multitexture' extension - Multitexturing.
[18:29:16]	[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[18:29:16]	[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[18:29:16]	[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[18:29:16]	[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[18:29:16]	[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[18:29:16]	[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[18:29:16]	[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[18:29:16]	
[18:29:16]	Maximum texture size : 16384
[18:29:16]	Maximum simultaneous textures :4
[18:29:16]	MaxAnisotropic (1.0 = none) : 16.000000
[18:29:17]	15 Splashscreens available.
[18:29:17]	INTERNAL ERROR: Can't open file 'gui/wide_background11_ru.mat'
[18:29:17]	WARNING: object 'gui/wide_background11_ru.mat' of class 'TMaterial' not loaded
[18:29:17]	AutoMounting SFS files from folder SFS_AUTO now...
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do01.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do02.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do03.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do04.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do05.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do06.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do07.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do08.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do09.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do10.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do11.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do12.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do13.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do14.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do15.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do16.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do17.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do18.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do19.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do20.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do21.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do22.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do23.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do24.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do25.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do26.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfx3do27.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfxbeta.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfxcontrol.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfxmaps.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfxmaps01.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfxmaps02.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfxmaps03.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfxmaps04.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfxmaps05.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfxsounds.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\fb_hfxsounds01.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\sasup_fbdsm_16.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\sasup_fbdsm_17.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\sasup_fbdsm_18.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\sasup_fbdsm_19.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\sasup_fbdsm_20.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\Through JSGME - MiniMap Mod by P.A.L.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
[18:29:17]	AutoMounting SFS files from folder SFS_AUTO finished.
[18:29:17]	AutoMounting SFS files from folder SFS_AUTO\New folder now...
[18:29:17]	Trying to AutoMount SFS_AUTO\New folder\fb_hfxPaintSchemes.sfs... mounted successfully!
[18:29:17]	Trying to AutoMount SFS_AUTO\New folder\sas_ai_3do01.sfs... mounted successfully!
[18:29:17]	AutoMounting SFS files from folder SFS_AUTO\New folder finished.
[18:29:17]	INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[18:29:17]	INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[18:29:19]	INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[18:29:19]	INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[18:29:19]	INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[18:29:24]	FM called 'FlightModels/P-47C-5.fmd:P-47C-5_FM' is being loaded from File: 'p-47c-5_fm'
[18:29:25]	FM called 'FlightModels/P-47C-5.fmd:P-47C-5_FM' is being loaded from File: 'p-47c-5_fm'
[18:29:26]	FM called 'FlightModels/P-47C-5.fmd:P-47C-5_FM' is being loaded from File: 'p-47c-5_fm'
[18:29:29]	Initializing DirectSound playback device...
[18:29:29]	Primary buffer created.
[18:29:29]	Playback format is set : sampling rate = 44100, num channels = 2.
[18:29:29]	Buffer caps : Transfer rate = 0, CPU overhead = 0.
[18:29:29]	Default speaker config is : 1310724.
[18:29:29]	Direct sound audio device initialized successfully :
[18:29:29]	DX Version : 7
[18:29:29]	Hardware    - disabled [buffers : 0]
[18:29:29]	Extensions  - disabled :
[18:29:29]	  EAX ver. 1 [ ]  - disabled
[18:29:29]	  EAX ver. 2 [ ]  - disabled
[18:29:29]	  EAX ver. 3 [ ]  - disabled
[18:29:29]	  I3D ver. 2 [ ]  - disabled
[18:29:29]	  ZoomFX     [ ]  - disabled
[18:29:29]	  MacroFX    [ ]  - disabled
[18:29:29]	SIMD render [X]
[18:29:29]	num channels 16
[18:29:29]	
[18:29:29]	1>user STAT
[18:29:29]	java.lang.NullPointerException
[18:29:29]		at com.maddox.il2.game.cmd.CmdUser.exec(CmdUser.java:37)
[18:29:29]		at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[18:29:29]		at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[18:29:29]		at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[18:29:29]		at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[18:29:29]		at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[18:29:29]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1770)
[18:29:29]		at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[18:29:29]		at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:29:29]		at com.maddox.il2.game.Main.exec(Main.java:432)
[18:29:29]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:29:29]	1>timeout 120000 file dosturmolog
[18:29:56]	Loading mission Quick/Net8Islands/Net8IslandsRedNoneN00.mis...
[18:29:56]	Total number of airports for loaded mission: 0
[18:29:56]	Detected Vertex Shaders 3.0.
[18:29:56]	 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[18:29:56]	Vertex texture units: 32
[18:29:56]	
[18:30:00]	PBuffer: suitable formats: 6
[18:30:00]	
[18:30:00]	Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[18:30:00]	 Depth = 24, stencil = 8
[18:30:00]	PBuffer: suitable formats: 6
[18:30:00]	
[18:30:00]	Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[18:30:00]	 Depth = 24, stencil = 8
[18:30:06]	Loading vertex/fragment programs: *1264709664*
[18:30:06]	*** Loading: [vpFogFar2Tex2D] 
[18:30:06]	*** Loading: [vpFog2Tex2DBlend] 
[18:30:06]	*** Loading: [vpFogFar4Tex2D] 
[18:30:06]	*** Loading: [vpFogFar8Tex2D] 
[18:30:06]	*** Loading: [vpFogNoTex] 
[18:30:06]	*** Loading: [vpFog4Tex2D] 
[18:30:06]	*** Loading: [vpFog4Tex2D_UV2] 
[18:30:06]	*** Loading: [vp4Tex2D] 
[18:30:06]	*** Loading: [vp6Tex2D] 
[18:30:06]	*** Loading: [vpTexUVTex2D] 
[18:30:06]	*** Loading: [vpWaterGrid_NV] 
[18:30:06]	*** Loading: [vpWaterSunLight_NV] 
[18:30:06]	*** Loading: [vpWaterSunLight_ATI] 
[18:30:06]	*** Loading: [vpWaterSunLight_FP] 
[18:30:06]	*** Loading: [vpTreeSprite] 
[18:30:06]	*** Loading: [vpTreeTrunk] 
[18:30:06]	*** Loading: [vpVAObjectsN] 
[18:30:06]	*** Loading: [vpVAObjectsL0] 
[18:30:06]	*** Loading: [vpSprites] 
[18:30:06]	*** Loading: [vpSimpleGL] 
[18:30:06]	*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpWaterSunLight] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpCoastBump] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpCoastFoam] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpCausticSimple] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpCaustic] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpSprites] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpObjectsL0] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpSimpleGL] 
[18:30:06]	*** Loading: [fpNearLandFog] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpFarLandFog] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpRiverCoastAA] 
[18:30:06]	*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[18:30:06]	*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[18:30:06]	*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[18:30:06]	*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[18:30:06]	*** Loading: [fpCoastBump8800] -> NV5X Optimized!
[18:30:06]	*** Loading: [vpWaterDM_CPU] 
[18:30:06]	*** Loading: [fpWaterNearDM] -> NV4X Optimized!
[18:30:06]	*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[18:30:06]	*** Loading: [fpWaterFarDM] -> NV4X Optimized!
[18:30:06]	*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[18:30:06]	*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[18:30:06]	*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[18:30:06]	*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[18:30:06]	*** Loading: [fpWaterLFogDM] 
[18:30:06]	*** Loading: [fpIceWater] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpNearNoBlend] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpNearBlend] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpFarBlend] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpForestPlane] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[18:30:06]	*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[18:30:06]	Load bridges
[18:30:06]	Load static objects
[18:30:09]	WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/Pe-2series1/compass.tga'
[18:30:11]	java.lang.NoSuchFieldError: countryUSABlue
[18:30:11]		at com.maddox.il2.objects.air.PaintSchemeFCSPar01.prepareNum(PaintSchemeFCSPar01.java:68)
[18:30:11]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:625)
[18:30:11]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[18:30:11]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[18:30:11]		at com.maddox.il2.objects.vehicles.planes.Plane$A6M2.<init>(Plane.java:490)
[18:30:11]		at java.lang.Class.newInstance0(Native Method)
[18:30:11]		at java.lang.Class.newInstance(Unknown Source)
[18:30:11]		at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[18:30:11]		at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1689)
[18:30:11]		at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1723)
[18:30:11]		at com.maddox.il2.game.Mission._load(Mission.java:577)
[18:30:11]		at com.maddox.il2.game.Mission.access$600(Mission.java:146)
[18:30:11]		at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:3546)
[18:30:11]		at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:30:11]		at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:30:11]		at com.maddox.il2.game.Main.exec(Main.java:449)
[18:30:11]		at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
