Now using the new files.sfs from the 4.09bm patch which includes the objects from the slovakia maps etc.

this is original destruction mod made by Lal_Rone....and additional stuff added

this contains all the 'Objects' items which appear in the Objects menu in the FMB

some buildings and other objects....the net shelters and boxes etc. which he made easier to destroy are there...... 

also I have made the trees harder to destroy...they used to all disappear in a puff of dust when an explosion was anywhere near....now they will still be destroyed...as each clump is hit...

some of the airport and factory brick/concrete buildings have been hardened (since these are most often targets of ground attack....not ordinary houses).....because before they were often too easy to destroy....not just the ones hit but all in the area would die in sympathy...(this obviously needs some tweaking to get right as blast damage had some effect..)


just as an example of the files:....

[buildings.House$FurnitureTree2]
Title           TreeType2
MeshLive        3do/Tree/Tree2.sim
MeshDead
Body            WoodMiddle
Panzer          0.75  //0.17

the files I altered are the Panzer....the original setting I have left in (0.17).......on the right-hand side...and it is inactivated by the two // marks....... the new setting is the one to the left (.75)

so you can also have a go at altering them if you feel they are not to your satisfaction...

notice too that by default there is no MeshDead for the trees...they used to just disappear...now i put my destroyed trees in there..

in order to keep things neat and tidy..... all my new Objects...are at the bottom of the list...so the pdf file of Objects from 4.09 should still be accurate....for those map makers with the tools FMB they should appear on the list as Mods...after humans

the new Objects are the destroyed trees.....netting shelters raised to 4m. or 6m. to allow a/c to taxi under them.......also new oil drums of both groups raised to 1.5m. height to sit on top of the old ones or a quay etc.
there is an oil spill (the old damaged oil drums) which changes to a gun pit when hit (looks like a crater)

also a few new tree types (by other modders)

fabianfred